// Npc: /kungfu/class/shaolin/dao-pin.c
// Date: YZC 96/01/19

inherit NPC;
inherit F_MASTER;

#include "dao.h"

void create()
{
    set_name("道品禅师", ({
        "daopin chanshi",
        "daopin",
        "chanshi",
    }));
    set("long",
        "他是一位身材高大的中年僧人，两臂粗壮，膀阔腰圆。他手持兵\n"
        "刃，身穿一袭灰布镶边袈裟，似乎有一身武艺。\n"
    );


    set("gender", "男性");
    set("attitude", "friendly");
    set("class", "bonze");

    set("age", 40);
    set("shen_type", 1);
    set("str", 25);
    set("int", 18);
    set("con", 20);
    set("dex", 23);
    set("max_qi", 400);
    set("max_jing", 300);
    set("neili", 450);
    set("max_neili", 450);
    set("jiali", 40);
    set("combat_exp", 10000);
    set("score", 100);

    set_skill("force", 50);
    set_skill("hunyuan-yiqi", 50);
    set_skill("shaolin-xinfa", 50);
    set_skill("dodge", 50);
    set_skill("shaolin-shenfa", 50);
    set_skill("finger", 51);
    set_skill("nianhua-zhi", 51);
    set_skill("blade", 54);
    set_skill("cibei-dao", 54);
    set_skill("parry", 50);
    set_skill("buddhism", 50);
    set_skill("literate", 50);

    map_skill("force", "hunyuan-yiqi");
    map_skill("dodge", "shaolin-shenfa");
    map_skill("finger", "nianhua-zhi");
    map_skill("blade", "cibei-dao");
    map_skill("parry", "cibei-dao");

    prepare_skill("finger", "nianhua-zhi");

    create_family("少林派", 39, "弟子");

    setup();

        carry_object("/d/shaolin/obj/jiedao")->wield();
        carry_object("/d/shaolin/obj/dao-cloth")->wear();
}
